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DIGITALCITIES
2003
Springer
13 years 10 months ago
The Blacksburg Electronic Village: A Study in Community Computing
This paper discusses the development of Blacksburg Electronic Village, and several of the ICT projects for local development. The stakeholders and their interests are analyzed, as ...
John M. Carroll
HICSS
2003
IEEE
121views Biometrics» more  HICSS 2003»
13 years 10 months ago
Community Collective Efficacy: Structure and Consequences of Perceived Capacities in the Blacksburg Electronic Village
Bandura’s social cognitive construct “perceived selfefficacy” has been used widely to understand individual behavior as a function of domain-specific beliefs about personal ...
John M. Carroll, Debbie Denise Reese
CHI
2006
ACM
14 years 5 months ago
Tamil market: a spoken dialog system for rural India
In this paper, we describe the design process, results, and observations from a pilot user study for Tamil Market, a speech-driven agricultural query system, conducted in communit...
Madelaine Plauché, Madhu Prabaker
DIGRA
2003
Springer
13 years 10 months ago
Is Electronic Community an Addictive Substance?
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Florence Chee, Richard Smith
DATE
1999
IEEE
100views Hardware» more  DATE 1999»
13 years 9 months ago
The Rugby Model: A Conceptual Frame for the Study of Modelling, Analysis and Synthesis Concepts of Electronic Systems
We propose a conceptual framework, called the Rugby Model, in which designs, design processes and design tools can be studied. It is an extension of the Y chart and adds two dimen...
Axel Jantsch, Shashi Kumar, Ahmed Hemani