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» The Clipmap: A Virtual Mipmap
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SIGGRAPH
1998
ACM
13 years 9 months ago
The Clipmap: A Virtual Mipmap
We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
BILDMED
2008
206views Algorithms» more  BILDMED 2008»
13 years 6 months ago
Hatch Textures for Virtual Endoscopy
Abstract. We present an illustrative rendering extension for virtual endoscopy to enhance depth perception. For this purpose different hatch textures are applied and their ability ...
C. Schaller, Daniela I. Wellein, Silvia Born, Dirk...
VR
2009
IEEE
167views Virtual Reality» more  VR 2009»
13 years 11 months ago
High Resolution Video Playback in Immersive Virtual Environments
High resolution 2D video content in High Definition or higher resolutions has become widespread and video playback of such media in immersive virtual environments (VE) will be a ...
Han Suk Kim, Jürgen P. Schulze
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 6 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau