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SIGGRAPH
1998
ACM

The Clipmap: A Virtual Mipmap

13 years 8 months ago
The Clipmap: A Virtual Mipmap
We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-time rates. Further, we describe a software system for managing clipmaps that supports integration into demanding real-time applications. We show the scale and robustness of this integrated hardware/software architecture by reviewing an application virtualizing a 170 gigabyte texture at 60 Hertz. Finally, we suggest ways that other rendering systems may exploit the concepts underlying clipmaps to solve related problems. CR Categories and Subject Descriptors: I.3.1 [Computer Graphics]: Hardware Architecture—Graphics Processors; I.3.3 [Computer Graphics]: Picture/Image Generation—Display Algorithms; I.3.4 [Computer Graphics]: Graphics Utilities—Graphics Packages; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Color, shading, shadowing, and texture.
Christopher C. Tanner, Christopher J. Migdal, Mich
Added 05 Aug 2010
Updated 05 Aug 2010
Type Conference
Year 1998
Where SIGGRAPH
Authors Christopher C. Tanner, Christopher J. Migdal, Michael T. Jones
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