An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Understanding the dynamics of technology evolution—whether for the purposes of forecasting new product or technology infrastructure developments, or identifying the basis for fu...
Gediminas Adomavicius, Jesse Bockstedt, Alok Gupta...
Our world is increasingly data-driven. The growth and value of data continue to exceed all predictions. Potential for business opportunity, economic growth, scientific discovery, ...
Financial efficiency is the premier performance measure for most systems. Existing economic ecosystems for distribution of multimedia leave a lot to be desired: client-server plat...
A feature extraction system based on artificial life concepts is presented. The system provides automatic character feature extraction through the local actions of autonomous feat...