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IUI
2004
ACM
13 years 10 months ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu
ICSE
2007
IEEE-ACM
14 years 5 months ago
Analysis of a Redundant Architecture for Critical Infrastructure Protection
Critical infrastructures like the power grid are emerging as collection of existing separated systems of different nature which are interconnected together. Their criticality becom...
Alessandro Daidone, Andrea Bondavalli, Paulo Ver&i...
DAC
2006
ACM
14 years 5 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
VRST
2009
ACM
13 years 11 months ago
Gaze behavior and visual attention model when turning in virtual environments
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Sébastien Hillaire, Anatole Lécuyer,...
GLVLSI
2003
IEEE
130views VLSI» more  GLVLSI 2003»
13 years 10 months ago
Zero overhead watermarking technique for FPGA designs
FPGAs, because of their re-programmability, are becoming very popular for creating and exchanging VLSI intellectual properties (IPs) in the reuse-based design paradigm. Existing w...
Adarsh K. Jain, Lin Yuan, Pushkin R. Pari, Gang Qu