Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
This paper defines and examines model checking games for the branching time temporal logic CTL . The games employ a technique called focus which enriches sets by picking out one d...
We establish the existence of optimal scheduling strategies for time-bounded reachability in continuous-time Markov decision processes, and of co-optimal strategies for continuous-...
An Avoider-Enforcer game is played by two players, called Avoider and Enforcer, on a hypergraph F ⊆ 2X . The players claim previously unoccupied elements of the board X in turns...
Dan Hefetz, Michael Krivelevich, Milos Stojakovic,...