Sciweavers

69 search results - page 1 / 14
» The Element of Surprise in Timed Games
Sort
View
CONCUR
2003
Springer
13 years 10 months ago
The Element of Surprise in Timed Games
Luca de Alfaro, Marco Faella, Thomas A. Henzinger,...
CONCUR
2007
Springer
13 years 11 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...
LOGCOM
2002
100views more  LOGCOM 2002»
13 years 5 months ago
Model Checking Games for Branching Time Logics
This paper defines and examines model checking games for the branching time temporal logic CTL . The games employ a technique called focus which enriches sets by picking out one d...
Martin Lange, Colin Stirling
CORR
2010
Springer
101views Education» more  CORR 2010»
13 years 5 months ago
Finite Optimal Control for Time-Bounded Reachability in CTMDPs and Continuous-Time Markov Games
We establish the existence of optimal scheduling strategies for time-bounded reachability in continuous-time Markov decision processes, and of co-optimal strategies for continuous-...
Markus Rabe, Sven Schewe
JCT
2010
109views more  JCT 2010»
13 years 3 months ago
Avoider-Enforcer: The rules of the game
An Avoider-Enforcer game is played by two players, called Avoider and Enforcer, on a hypergraph F ⊆ 2X . The players claim previously unoccupied elements of the board X in turns...
Dan Hefetz, Michael Krivelevich, Milos Stojakovic,...