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CONCUR
2007
Springer

Timed Concurrent Game Structures

13 years 11 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are “more concurrent”, in the sense that they always allow all the agents to act on the system, independently of the delay they want to elapse before their action. Timed CGSs weaken the “element of surprise” of timed game automata reported by de Alfaro et al. [15]. We prove that our model has nice properties, in particular that modelchecking timed CGSs against timed ATL is decidable via region abstraction, and in particular that strategies are “region-stable” if winning objectives are. We also propose a new extension of TATL, containing ATL∗ , which we call TALTL. We prove that model-checking this logic remains decidable on timed CGSs. Last, we explain how our algorithms can be adapted in order to rule out Zeno (co-)strategies, based on the ideas of Henzinger et al. [15,21].
Thomas Brihaye, François Laroussinie, Nicol
Added 07 Jun 2010
Updated 07 Jun 2010
Type Conference
Year 2007
Where CONCUR
Authors Thomas Brihaye, François Laroussinie, Nicolas Markey, Ghassan Oreiby
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