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» The Element of Surprise in Timed Games
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ESEC
1997
Springer
13 years 10 months ago
Executable Connectors: Towards Reusable Design Elements
The decomposition of a software application into components and connectors at the design stage has been promoted as a way to describe and reason about complex software architecture...
Stéphane Ducasse, Tamar Richner
CHI
2005
ACM
14 years 6 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
GI
2009
Springer
13 years 9 months ago
Strategic Interaction Definition Language
: Managing general game playing is the problem addressed in this paper. It is considered to be done on a game description written in a declarative language. The language, which is ...
Rustam Tagiew
DIGRA
2005
Springer
13 years 11 months ago
The Pervasive Interface; Tracing the Magic Circle
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
Eva Nieuwdorp
SAGT
2009
Springer
112views Game Theory» more  SAGT 2009»
14 years 9 days ago
On the Complexity of Iterated Weak Dominance in Constant-Sum Games
Abstract. In game theory, a player’s action is said to be weakly dominated if there exists another action that, with respect to what the other players do, is never worse and some...
Felix Brandt, Markus Brill, Felix A. Fischer, Paul...