Sciweavers

6 search results - page 1 / 2
» The Geometry-Image Representation Tradeoff for Rendering
Sort
View
ICIP
2000
IEEE
14 years 6 months ago
The Geometry-Image Representation Tradeoff for Rendering
It is generally recognized that 3-D models are compact representations for rendering. While pure image-based rendering techniques are capable of producing highly photorealistic ou...
Sing Bing Kang, Richard Szeliski, P. Anandan
ICIP
2006
IEEE
14 years 6 months ago
Volumetric Representation for Sparse Multi-Views
In this paper, we propose a novel volumetric representation for a sparse set of calibrated multi-view images of a nonLambertian scene. The depth map of each reference view is regi...
Nantheera Anantrasirichai, Cedric Nishan Canagaraj...
CGA
2004
13 years 4 months ago
Flexible Point-Based Rendering on Mobile Devices
Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering, permitting local image refinement, req...
Florent Duguet, George Drettakis
ARITH
2009
IEEE
13 years 11 months ago
Unified Approach to the Design of Modulo-(2n +/- 1) Adders Based on Signed-LSB Representation of Residues
Moduli of the form 2n ± 1, which greatly simplify certain arithmetic operations in residue number systems (RNS), have been of longstanding interest. A steady stream of designs fo...
Ghassem Jaberipur, Behrooz Parhami
SIGGRAPH
2000
ACM
13 years 9 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...