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CHI
2008
ACM
14 years 6 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
DIGRA
2005
Springer
13 years 11 months ago
Canadian Content in Video Games
This paper investigates the culture being reflected in video games produced in Canada, from the perspective of Canada being one of the world's leading producers of video game...
Leonard Paul
ACMACE
2009
ACM
14 years 9 days ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
ICPR
2006
IEEE
14 years 6 months ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
FDG
2009
ACM
14 years 9 days ago
Motion and scene complexity for streaming video games
This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
Mark Claypool