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» The Scalability of an Object Descriptor Architecture OODBMS
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EUROSYS
2011
ACM
12 years 9 months ago
Increasing performance in byzantine fault-tolerant systems with on-demand replica consistency
Traditional agreement-based Byzantine fault-tolerant (BFT) systems process all requests on all replicas to ensure consistency. In addition to the overhead for BFT protocol and sta...
Tobias Distler, Rüdiger Kapitza
ASPLOS
2008
ACM
13 years 7 months ago
The mapping collector: virtual memory support for generational, parallel, and concurrent compaction
Parallel and concurrent garbage collectors are increasingly employed by managed runtime environments (MREs) to maintain scalability, as multi-core architectures and multi-threaded...
Michal Wegiel, Chandra Krintz
VRML
1998
ACM
13 years 10 months ago
DWTP - An Internet Protocol for Shared Virtual Environments
VRML (the Virtual Reality Modeling Language) has brought 3D objects and virtual worlds to a large number of Internet users. While it provides a suitable basis for the platform ind...
Wolfgang Broll
MSWIM
2005
ACM
13 years 11 months ago
Content and service replication strategies in multi-hop wireless mesh networks
Emerging multi-hop wireless mesh networks have much different characteristics than the Internet. They have low dimensionality and large diameters. Content and service replication ...
Shudong Jin, Limin Wang
INTERNET
2010
132views more  INTERNET 2010»
13 years 3 months ago
Peer-to-Peer 3D Streaming
In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a ful...
Shun-Yun Hu, Jehn-Ruey Jiang, Bing-Yu Chen