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» The intensity of perceived emotions in 3D virtual humans
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IJSC
2008
161views more  IJSC 2008»
13 years 4 months ago
Automatic Generation of Gaze and Gestures for Dialogues between Embodied Conversational Agents
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to t...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
SCA
2007
13 years 7 months ago
Smooth movers: perceptually guided human motion simulation
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
TSMC
1998
122views more  TSMC 1998»
13 years 4 months ago
Dynamic adjustment of stereo display parameters
A review of the facts about human stereo vision leads to the conclusion that the human stereo processing mechanism is very flexible in the presence of other depth cues. Stereopsis ...
Colin Ware, Cyril Gobrecht, Mark Andrew Paton
HAPTICS
2006
IEEE
13 years 11 months ago
Determining the Feasibility of Forearm Mounted Vibrotactile Displays
At first glance, multi-element forearm mounted vibrotactile displays would appear to have considerable potential as an output device for mobile computing. The devices are small, r...
Ian Oakley, Yeongmi Kim, Junhun Lee, Jeha Ryu
AI
2008
Springer
13 years 5 months ago
The well-designed young mathematician
This paper complements McCarthy's "The well designed child", in part by putting it in a broader context, the space of possible well designed progeny, and in part by...
Aaron Sloman