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MICRO
1998
IEEE
108views Hardware» more  MICRO 1998»
13 years 9 months ago
Exploiting Instruction Level Parallelism in Geometry Processing for Three Dimensional Graphics Applications
Three dimensional (3D) graphics applications have become very important workloads running on today's computer systems. A cost-effective graphics solution is to perform geomet...
Chia-Lin Yang, Barton Sano, Alvin R. Lebeck
VISUALIZATION
1996
IEEE
13 years 9 months ago
Real-Time Incremental Visualization of Dynamic Ultrasound Volumes Using Parallel BSP Trees
We present a method for producing real-time volume visualizations of continuously captured, arbitrarily-oriented 2D arrays (slices) of data. Our system constructs a 3D representat...
William F. Garrett, Henry Fuchs, Mary C. Whitton, ...
SIGGRAPH
1993
ACM
13 years 9 months ago
Hierarchical Z-buffer visibility
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b) exploit the spatial and perhaps temporal coherence of the images being generat...
Ned Greene, Michael Kass, Gavin S. P. Miller
SIGGRAPH
1991
ACM
13 years 9 months ago
An object-oriented framework for the integration of interactive animation techniques
We present an interactive modeling and animation system that facilitates the integration of a variety of simulation and animation paradigms. This system permits the modeling of di...
Robert C. Zeleznik, D. Brookshire Conner, Matthias...
MOBISYS
2010
ACM
13 years 7 months ago
Anatomizing application performance differences on smartphones
The use of cellular data networks is increasingly popular due to the widespread deployment of 3G technologies and the rapid adoption of smartphones, such as iPhone and GPhone. Bes...
Junxian Huang, Qiang Xu, Birjodh Tiwana, Zhuoqing ...