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ATAL
2009
Springer
14 years 11 days ago
A socio-emotional model of impoliteness for non-player characters
Due to its important role in dialogue, politeness has been widely studied both from a theoretical point of view and at a practical level in virtual agents. However, few attention ...
Sabrina Campano, Nicolas Sabouret
ATAL
2008
Springer
13 years 7 months ago
Individual differences in expressive response: a challenge for ECA design
To create realistic and expressive virtual humans, we need to develop better models of the processes and dynamics of human emotions and expressions. A first step in this effort is...
Ning Wang, Stacy Marsella, Tim Hawkins
AIED
2007
Springer
13 years 12 months ago
Situation Creator: A Pedagogical Agent Creating Learning Opportunities
In a multi-user, real-time, and situation-based learning environment, the availability of enough and appropriate situations is crucial for success. In order to improve effectivenes...
Yongwu Miao, Heinz Ulrich Hoppe, Niels Pinkwart
MLMI
2005
Springer
13 years 11 months ago
Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations
Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
Alejandra García-Rojas, Mario Gutiér...
WSC
2004
13 years 7 months ago
Applying a Cognitive Architecture to Control of Virtual Non-Player Characters
CHI Systems, under contract to the U. S. Army Research Institute, is developing an immersive training system, called Virtual Environment Cultural Training for Operational Readines...
Chris McCollum, Charles Barba, Thomas Santarelli, ...