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» Three-Dimensional Interpretation of Quadrilaterals
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EGH
2004
Springer
13 years 10 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
SIGGRAPH
1996
ACM
13 years 9 months ago
Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
CIVR
2007
Springer
361views Image Analysis» more  CIVR 2007»
13 years 11 months ago
Interpretability based interest points detection
This paper deals with a new interest points detector. Unlike most standard detectors which concentrate on the local shape of the signal, the main objective of this new operator is...
Ahmed Rebai, Alexis Joly, Nozha Boujemaa
CVPR
2009
IEEE
14 years 12 months ago
Geometric Reasoning for Single Image Structure Recovery
We study the problem of generating plausible interpretations of a scene from a collection of line segments automatically extracted from a single indoor image. We show that we ca...
David C. Lee, Martial Hebert, Takeo Kanade
VLUDS
2010
220views Visualization» more  VLUDS 2010»
12 years 11 months ago
Markerless Camera Pose Estimation - An Overview
Human perception shows that a correct interpretation of a 3D scene on the basis of a 2D image is possible without markers. Solely by identifying natural features of different obje...
Tobias Nöll, Alain Pagani, Didier Stricker