Sciweavers

157 search results - page 3 / 32
» Totality in arena games
Sort
View
FDG
2009
ACM
13 years 10 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
ACMACE
2008
ACM
13 years 8 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
TSP
2010
13 years 19 days ago
Cooperative resource allocation games under spectral mask and total power constraints
Resource allocation problems in multi-user systems, modeled as Nash bargaining (NB) cooperative games, are investigated under different constraints. Using the joint time division m...
Jie Gao, Sergiy A. Vorobyov, Hai Jiang
LICS
1994
IEEE
13 years 10 months ago
Linear Logic, Totality and Full Completeness
I give a `totality space' model for linear logic [4], detaking an abstract view of computations on a datatype. The model has similarities with both the coherence space model ...
Ralph Loader
ISIPTA
1999
IEEE
13 years 10 months ago
Totally Monotone Core and Products of Monotone Measures
Several approaches to the product of non-additive monotone measures or capacities are discussed and a new approach is proposed. It starts with the Mobius product 2 of totally mono...
Dieter Denneberg