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» Towards Cognitively Plausible Game Playing Systems
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ICRA
2010
IEEE
109views Robotics» more  ICRA 2010»
13 years 4 months ago
A robot companion for inclusive games: A user-centred design perspective
— This article presents the design of Iromec, a modular robot companion tailored towards engaging in social exchanges with children with different disabilities with the aim to em...
Patrizia Marti, Leonardo Giusti
IJCNN
2008
IEEE
14 years 19 hour ago
A pragmatic path toward endowing virtually-embodied AIs with human-level linguistic capability
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...
Ben Goertzel
AIIDE
2008
13 years 8 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
DIGRA
2005
Springer
13 years 11 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
MOBICOM
2009
ACM
14 years 3 days ago
Revenue maximization and distributed power allocation in cognitive radio networks
Cognitive radio is an enabling technology that allows unlicensed users to opportunistically access the spectrum in order to enhance the spectrum efficiency. In this paper, we cons...
Shaolei Ren, Mihaela van der Schaar