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» Towards Generalised Accessibility of Computer Games
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ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
13 years 3 months ago
Towards One Shot Learning by imitation for humanoid robots
— Teaching a robot to learn new knowledge is a repetitive and tedious process. In order to accelerate the process, we propose a novel template-based approach for robot arm moveme...
Yan Wu, Yiannis Demiris

Publication
233views
12 years 3 months ago
Sparse reward processes
We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained duri...
Christos Dimitrakakis
ACMDIS
2008
ACM
13 years 7 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
AGI
2008
13 years 6 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
FPLAY
2008
13 years 6 months ago
Lessons from Brain Age on password memorability
User authentication involves establishing a user's right to access a system. Most user authentication is done with text passwords, which have advantages over other approaches...
Alain Forget, Sonia Chiasson, Robert Biddle