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CANDC
2009
ACM
14 years 2 days ago
Towards the ultimate aesthetic experience
Robotic interfaces combined with virtual reality provide an unparalleled platform for cognition research. Using a combination of design strategy, trend analysis and the programmin...
Haakon Faste, Massimo Bergamasco
PSYCHNOLOGY
2008
74views more  PSYCHNOLOGY 2008»
13 years 5 months ago
The Use of Virtual and Mixed Reality Environments for Urban Behavioural Studies
Virtual/mixed reality 3D models of real-world environments can be used to run behavioural and other experiments with real human subjects, replacing the traditional approach where ...
Andrew J. Park, Thomas W. Calvert, Patricia L. Bra...
VR
1999
IEEE
113views Virtual Reality» more  VR 1999»
13 years 9 months ago
The Round Earth Project: Deep Learning in a Collaborative Virtual World
The Round Earth Project is investigating how virtual reality technology can be used to help teach concepts that are counter-intuitive to a learner's currently held mental mod...
Andrew E. Johnson, Thomas G. Moher, Stellan Ohlsso...
VRST
2004
ACM
13 years 11 months ago
Fast model tracking with multiple cameras for augmented reality
ÁÒ Ø × Ô Ô Ö Û ÔÖ × ÒØ Ø Ò ÕÙ ÓÖ ØÖ Ò ÓÑÔÐ Ü ÑÓ Ð× Ò Ú Ó × ÕÙ Ò × Û Ø ÑÙÐØ ÔÐ Ñ Ö ×º ÇÙÖ Ñ ¹ Ø Ó Ù× × Ò ÓÖÑ Ø Ó...
Alberto Sanson, Umberto Castellani, Andrea Fusiell...
CASCON
2001
114views Education» more  CASCON 2001»
13 years 7 months ago
User experience with alignment of real and virtual objects in a stereoscopic augmented reality interface
This paper reports two virtual pointer alignment experiments carried out using a stereoscopic augmented reality interface. The purpose was to evaluate users' sensitivity to s...
Ming Hou