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» Towards a proactive system based on activity recognition
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UIST
1993
ACM
13 years 9 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
CSL
2011
Springer
13 years 23 days ago
Detecting emotional state of a child in a conversational computer game
The automatic recognition of user’s communicative style within a spoken dialog system framework, including the affective aspects, has received increased attention in the past f...
Serdar Yildirim, Shrikanth Narayanan, Alexandros P...
AAAI
2007
13 years 8 months ago
Adaptive Localization in a Dynamic WiFi Environment through Multi-view Learning
Accurately locating users in a wireless environment is an important task for many pervasive computing and AI applications, such as activity recognition. In a WiFi environment, a m...
Sinno Jialin Pan, James T. Kwok, Qiang Yang, Jeffr...
KDD
2008
ACM
174views Data Mining» more  KDD 2008»
14 years 6 months ago
Effective label acquisition for collective classification
Information diffusion, viral marketing, and collective classification all attempt to model and exploit the relationships in a network to make inferences about the labels of nodes....
Mustafa Bilgic, Lise Getoor
MM
2006
ACM
330views Multimedia» more  MM 2006»
13 years 11 months ago
Visual attention detection in video sequences using spatiotemporal cues
Human vision system actively seeks interesting regions in images to reduce the search effort in tasks, such as object detection and recognition. Similarly, prominent actions in v...
Yun Zhai, Mubarak Shah