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VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
13 years 9 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
CG
1998
Springer
13 years 4 months ago
Smooth transitions in texture-based simplification
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
Daniel G. Aliaga, Anselmo Lastra
SIGGRAPH
1990
ACM
13 years 8 months ago
Comprehensible rendering of 3-D shapes
We propose a new rendering technique that produces 3-D images with enhanced visual comprehensibility. Shape features can be readily understood if certain geometric properties are ...
Takafumi Saito, Tokiichiro Takahashi
CG
1999
Springer
13 years 4 months ago
Efficient visibility processing for projective texture mapping
Projective texture-mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric s...
Yizhou Yu
ACCV
2009
Springer
13 years 11 months ago
A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion
We present a novel algorithm for improving the accuracy of structure from motion on video sequences. Its goal is to efficiently recover scene structure and camera pose by using dyn...
Jonathan Mooser, Suya You, Ulrich Neumann, Raphael...