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» Trajectory-Based Grasp Interaction for Virtual Environments
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CGI
2006
IEEE
13 years 11 months ago
Trajectory-Based Grasp Interaction for Virtual Environments
Zhenhua Zhu, Shuming Gao, Huagen Wan, Wenzhen Yang
HAPTICS
2008
IEEE
13 years 11 months ago
On-Line Interactive Dexterous Grasping
In this paper we describe a system that combines human input and automatic grasp planning for controlling an artificial hand, with applications in the area of hand neuroprosthetic...
Matei T. Ciocarlie, Peter K. Allen
SI3D
2012
ACM
12 years 11 days ago
An example-based motion synthesis technique for locomotion and object manipulation
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
Andrew W. Feng, Yuyu Xu, Ari Shapiro
ICMI
2003
Springer
150views Biometrics» more  ICMI 2003»
13 years 10 months ago
Auditory, graphical and haptic contact cues for a reach, grasp, and place task in an augmented environment
An experiment was conducted to investigate how performance of a reach, grasp and place task was influenced by added auditory and graphical cues. The cues were presented at points ...
Mihaela A. Zahariev, Christine L. MacKenzie
NORDICHI
2004
ACM
13 years 10 months ago
Designing a collaborative virtual environment for introducing pupils to complex subject matter
Mission Queen Maud Land (MQML) is a collaborative virtual environment that was developed to explore new ways to stimulate secondary school pupils to collaborate in grasping comple...
Ragnhild Halvorsrud, Simen Hagen