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CHI
2007
ACM
14 years 6 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
JMM2
2008
160views more  JMM2 2008»
13 years 5 months ago
A Film Classifier Based on Low-level Visual Features
We propose an approach to classify the film classes by using low level features and visual features. This approach aims to classify the films into genres. Our current domain of stu...
Hui-Yu Huang, Weir-Sheng Shih, Wen-Hsing Hsu
CHI
2009
ACM
14 years 6 months ago
Critical methods and user generated content: the iPhone on YouTube
Sites like YouTube offer vast sources of data for studies of Human Computer Interaction (HCI). However, they also present a number of methodological challenges. This paper offers ...
Mark Blythe, Paul A. Cairns
CSCW
2011
ACM
13 years 22 days ago
Sociable killers: understanding social relationships in an online first-person shooter game
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...