This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
Writing deterministic programs is often difficult for problems whose optimal solutions depend on unpredictable properties of the programs’ inputs. Difficulty is also encounter...
This paper considers the problem of sensor scheduling for the purposes of detection and tracking of "smart" targets. Smart targets are targets that can detect when they ...
Christopher M. Kreucher, Doron Blatt, Alfred O. He...