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AMDO
2010
Springer
13 years 1 months ago
Analysing the Influence of Vertex Clustering on PCA-Based Dynamic Mesh Compression
Abstract. The growth of computational power of contemporary hardware causes technologies working with 3D-data to expand. Examples of the use of this kind of data can be found in ge...
Jan Rus, Libor Vása
SI3D
2006
ACM
13 years 11 months ago
Fast scene voxelization and applications
This paper presents a novel approach that uses graphics hardware to dynamically calculate a voxel-based representation of a scene. The voxelization is obtained on run-time in the ...
Elmar Eisemann, Xavier Décoret
EUROGRAPHICS
2010
Eurographics
13 years 6 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
ICCABS
2011
12 years 9 months ago
Towards accelerating molecular modeling via multi-scale approximation on a GPU
—Research efforts to analyze biomolecular properties contribute towards our understanding of biomolecular function. Calculating non-bonded forces (or in our case, electrostatic s...
Mayank Daga, Wu-chun Feng, Thomas Scogland
TOG
2008
137views more  TOG 2008»
13 years 5 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...