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EUROGRAPHICS
2010
Eurographics
14 years 22 days ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
SIGGRAPH
2010
ACM
13 years 8 months ago
Fabricating spatially-varying subsurface scattering
Many real world surfaces exhibit translucent appearance due to subsurface scattering. Although various methods exists to measure, edit and render subsurface scattering effects, no...
Yue Dong, Jiaping Wang, Fabio Pellacini, Xin Tong,...
CG
1999
Springer
13 years 4 months ago
An interactive visualization and navigation tool for medical volume data
In order to make direct volume rendering practicable convenient visualization options and data analysis tools have to be integrated. For example, direct rendering of semi-transpar...
Ove Sommer, Alexander Dietz, Rüdiger Westerma...
ISCA
1998
IEEE
126views Hardware» more  ISCA 1998»
13 years 9 months ago
Switcherland: A QoS Communication Architecture for Workstation Clusters
Computer systems have become powerful enough to process continuous data streams such as video or animated graphics. While processing power and communication bandwidth of today...
Hans Eberle, Erwin Oertli
CVPR
2007
IEEE
14 years 6 months ago
Precise Registration of 3D Models To Images by Swarming Particles
The precise alignment of a 3D model to 2D sensor images to recover the pose of an object in a scene is an important topic in computer vision. In this work, we outline a registrati...
Joerg Liebelt, Klaus Schertler