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» Triangulating a Simple Polygon in Linear Time
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CAIP
2007
Springer
132views Image Analysis» more  CAIP 2007»
13 years 11 months ago
Decomposing a Simple Polygon into Trapezoids
Chazelle’s triangulation [1] forms today the common basis for linear-time Euclidean shortest path (ESP) calculations (where start and end point are given within a simple polygon)...
Fajie Li, Reinhard Klette
COMPGEOM
1993
ACM
13 years 8 months ago
A Linear-Time Randomized Algorithm for the Bounded Voronoi Diagram of a Simple Polygon
For a polygon P, the bounded Voronoi diagram of P is a partition of P into regions assigned to the vertices of P. A point p inside P belongs to the region of a vertex v if and onl...
Rolf Klein, Andrzej Lingas
CCCG
2008
13 years 6 months ago
Triangulating and Guarding Realistic Polygons
We propose a new model of realistic input: k-guardable objects. An object is k-guardable if its boundary can be seen by k guards in the interior of the object. In this abstract, w...
Greg Aloupis, Prosenjit Bose, Vida Dujmovic, Chris...
SIROCCO
2001
13 years 6 months ago
Competitive Online Routing in Geometric Graphs
We consider online routing algorithms for finding paths between the vertices of plane graphs. Although it has been shown in Bose et al. [4] that there exists no competitive routin...
Prosenjit Bose, Pat Morin