: A generalization of subjective expected utility is presented in which the primitives are a finite set of states of the world, a finite set of strategies available to the decision...
We study dynamic matching without money
when one side of the market is dynamic with arrivals and de-
partures and the other is static and agents have strict prefer-
ences over a...
Many visual search and matching systems represent images using sparse sets of "visual words": descriptors that have been quantized by assignment to the best-matching symb...
Classifying is a central activity in object-oriented programming and distinguishes it from procedural programming. Traditional logic, initiated by Aristotle, assigns classificatio...
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...