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VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
13 years 10 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
CHI
2009
ACM
14 years 6 months ago
WUW - wear Ur world: a wearable gestural interface
Information is traditionally confined to paper or digitally to a screen. In this paper, we introduce WUW, a wearable gestural interface, which attempts to bring information out in...
Pranav Mistry, Pattie Maes, Liyan Chang
CHI
2008
ACM
14 years 6 months ago
Target acquisition with camera phones when used as magic lenses
When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coar...
Michael Rohs, Antti Oulasvirta
TVCG
2010
155views more  TVCG 2010»
13 years 4 months ago
TanGeoMS: Tangible Geospatial Modeling System
—We present TanGeoMS, a tangible geospatial modeling visualization system that couples a laser scanner, projector, and a flexible physical three-dimensional model with a standar...
Laura Tateosian, Helena Mitásová, Br...
EUROGRAPHICS
2010
Eurographics
14 years 3 months ago
Global Illumination Compensation for Spatially Augmented Reality
When projectors are used to display images on complex, non-planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, ...
Yu Sheng, Theodore C. Yapo, Barbara Cutler