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» Understanding collective play in an urban screen game
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DIGRA
2005
Springer
13 years 10 months ago
Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle
From a cultural history and game theoretical perspective my work focuses on the relationship between the fantasy subculture, fantasy role-playing games and the daily life of their...
Marinka Copier
CHI
2011
ACM
12 years 8 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
ICIDS
2009
Springer
13 years 11 months ago
Bridging Media with the Help of Players
We suggest harvesting the power of multiplayer design to bridge content across different media platforms and develop player-driven cross-media experiences. This paper first argues ...
Michael Nitsche, Matthew Drake, Janet Murray
ATAL
2008
Springer
13 years 6 months ago
Modeling how humans reason about others with partial information
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
Sevan G. Ficici, Avi Pfeffer
WWW
2011
ACM
12 years 11 months ago
Automatic construction of a context-aware sentiment lexicon: an optimization approach
The explosion of Web opinion data has made essential the need for automatic tools to analyze and understand people’s sentiments toward different topics. In most sentiment analy...
Yue Lu, Malú Castellanos, Umeshwar Dayal, C...