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» Use of eye movements for video game control
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MM
2004
ACM
165views Multimedia» more  MM 2004»
13 years 10 months ago
Predictive perceptual compression for real time video communication
Approximately 2 degrees in our 140 degree vision span has sharp vision. Many researchers have been fascinated by the idea of eyetracking integrated perceptual compression of an im...
Oleg Komogortsev, Javed I. Khan
ICVS
2009
Springer
13 years 12 months ago
Relevance of Interest Points for Eye Position Prediction on Videos
This papers tests the relevance of interest points to predict eye movements of subjects when viewing video sequences freely. Moreover the papers compares the eye positions of subje...
Alain Simac-Lejeune, Sophie Marat, Denis Pellerin,...
ICANN
2005
Springer
13 years 10 months ago
Implicit Relevance Feedback from Eye Movements
We explore the use of eye movements as a source of implicit relevance feedback information. We construct a controlled information retrieval experiment where the relevance of each t...
Jarkko Salojärvi, Kai Puolamäki, Samuel ...
CDC
2010
IEEE
183views Control Systems» more  CDC 2010»
13 years 9 days ago
Application of potent potential functions in eye/head movement control
In this paper we study the human eye movement and the head movement system as a simple mechanical control system. Most of the time, eye movements obey Listing's constraint, wh...
Bijoy K. Ghosh, Indika Wijayasinghe
IPCV
2010
13 years 3 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao