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SIGGRAPH
1995
ACM
13 years 8 months ago
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
This paper describes the use of a World-in-Miniature (WIM) as a navigation and locomotion device in immersive virtual environments. The WIM is a hand-held miniature graphical repr...
Randy F. Pausch, Tommy Burnette, Dan Brockway, Mic...
TVCG
2012
182views Hardware» more  TVCG 2012»
11 years 7 months ago
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces
—Immersive spaces such as 4-sided displays with stereo viewing and high-quality tracking provide a very engaging and realistic virtual experience. However, walking is inherently ...
Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie...
VIS
2004
IEEE
110views Visualization» more  VIS 2004»
14 years 5 months ago
Visualizing Competitive Behaviors in Multi-User Virtual Environments
Greg Humphreys, Maneesh Agrawala, Nate Hoobler
CHI
2004
ACM
14 years 5 months ago
Physically large displays improve path integration in 3D virtual navigation tasks
Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. ...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...
HICSS
2003
IEEE
121views Biometrics» more  HICSS 2003»
13 years 10 months ago
The Gender Factor in Virtual Reality Navigation and Wayfinding
An area of interest that remains to be more thoroughly investigated is that of human navigation and wayfinding in VR. This study attempted to examine the effect of gender on VR na...
Joaquin Vila, Barbara Beccue, Sachin Anandikar