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AIIDE
2008
13 years 8 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
AIIDE
2008
13 years 8 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
AAI
2005
117views more  AAI 2005»
13 years 6 months ago
Machine Learning in Hybrid Hierarchical and Partial-Order Planners for Manufacturing Domains
The application of AI planning techniques to manufacturing systems is being widely deployed for all the tasks involved in the process, from product design to production planning an...
Susana Fernández, Ricardo Aler, Daniel Borr...
KDD
1997
ACM
109views Data Mining» more  KDD 1997»
13 years 10 months ago
Using Artificial Intelligence Planning to Automate Science Data Analysis for Large Image Databases
This paper describesthe use of AI planning techniques to representscientific, image processing, and software tool knowledge to automateknowledgediscoveryanddatamining (e.g.,scienc...
Steve A. Chien, Forest Fisher, Helen Mortensen, Ed...
UAI
2007
13 years 7 months ago
Automatic Generation of Four-part Harmony
This paper introduces decision-theoretic planning techniques into automatic music generation. Markov decision processes (MDPs) are a mathematical model of planning under uncertain...
Liangrong Yi, Judy Goldsmith