Sciweavers

Share
8 search results - page 1 / 2
» Using Anticipation to Create Believable Behaviour
Sort
View
AAAI
2006
12 years 3 months ago
Using Anticipation to Create Believable Behaviour
Although anticipation is an important part of creating believable behaviour, it has had but a secondary role in the field of life-like characters. In this paper, we show how a sim...
Carlos Martinho, Ana Paiva
ATAL
2005
Springer
12 years 7 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
CEC
2009
IEEE
12 years 8 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
IWEC
2010
12 years 3 months ago
Explorations in Player Motivations: Virtual Agents
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
Barbaros Bostan
MEMOCODE
2003
IEEE
12 years 7 months ago
Bridging CSP and C++ with Selective Formalism and Executable Specifications
CSP (Communicating Sequential Processes) is a useful algebraic notation for creating a hierarchical behavioural specification for concurrent systems, due to its formal interproces...
William B. Gardner
books