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» Using Second Life in Programming's Communities of Practice
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CANDC
2005
ACM
13 years 7 months ago
Sponge: a case study in practice-based collaborative art research
In this paper, we describe the origins, thematics, projects and practices of the art research collective Sponge. In particular, we focus on Sponge as a useful case study in transd...
Christopher L. Salter, Sha Xin Wei
IJKL
2010
105views more  IJKL 2010»
13 years 9 days ago
Lurking: a challenge or a fruitful strategy? A comparison between lurkers and active participants in an online corporate communi
: For todays organisations to obtain competitive advantages, online corporate Communities of Practice (CoPs) are indispensable. However, often the majority of its participants does...
Mirjam Neelen, Sibren Fetter
IIE
2008
188views more  IIE 2008»
13 years 5 months ago
Exploring Individual and Collaborative Dimensions of Knowledge Building in an Online Learning Community of Practice
Abstract. An exploratory study of students' engagement in online learning and knowledge building is presented in this paper. Learning in an online community, composed of stude...
Lina Markauskaite, Louise M. Sutherland
IEEESCC
2005
IEEE
13 years 11 months ago
Transforming Business Process Models: Enabling Programming at a Higher Level
Two practical paradigms are presented, which facilitate domain concepts to be directly used to model business operations: the first paradigm is based on the business artifacts and...
Wei Zhao, Barrett R. Bryant, Fei Cao, Kamal Bhatta...
ICIS
1997
13 years 6 months ago
Evolution of a virtual community: understanding design issues through a longitudinal study
Although the potential impacts of virtual communities have been widely recognized in business and academia, little research has been done to provide guidelines for design of such ...
Arvind Malhotra, Sanjay Gosain, Alexander Hars