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» Using a Floating Origin to Improve Fidelity and Performance ...
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CW
2005
IEEE
13 years 6 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
IPPS
2010
IEEE
13 years 2 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
HIS
2008
13 years 6 months ago
Improving the Performance of Partitioning Methods for Crowd Simulations
Simulating the realistic behavior of large crowds of autonomous agents is still a challenge for the computer graphics community. In order to handle large crowds, some scalable arc...
Guillermo Vigueras, Miguel Lozano, Juan Manuel Ord...
IPPS
2006
IEEE
13 years 11 months ago
Aligning traces for performance evaluation
For many performance analysis problems, the ability to reason across traces is invaluable. However, due to non-determinism in the OS and virtual machines, even two identical runs ...
Todd Mytkowicz, Amer Diwan, Matthias Hauswirth, Pe...
WWW
2005
ACM
14 years 5 months ago
Improving Web search efficiency via a locality based static pruning method
The unarguably fast, and continuous, growth of the volume of indexed (and indexable) documents on the Web poses a great challenge for search engines. This is true regarding not on...
Edleno Silva de Moura, Célia Francisca dos ...