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SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
13 years 11 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
CHI
1998
ACM
13 years 10 months ago
Patterns of Change in Design Metaphor: A Case Study
Although design metaphors play an important role in many software projects, their influence on system functionality, project methodology and the interactions among members of the ...
William A. Stubblefield
IPPS
2005
IEEE
13 years 11 months ago
A Case Study on Pattern-Based Systems for High Performance Computational Biology
Computational biology research is now faced with the burgeoning number of genome data. The rigorous postprocessing of this data requires an increased role for high performance com...
Weiguo Liu, Bertil Schmidt
VIP
2001
13 years 7 months ago
Layered Earth Inversion Visual Toolkit: A Scientific Visualisation Case Study
Visualisation Systems are in general designed to maximise the cognitive ability of system users particularly when exposed to large sets of otherwise difficult to comprehend data, ...
Andrew Donohoo, Debbie Richards
TOOLS
2008
IEEE
14 years 4 days ago
A Multiparadigm Study of Crosscutting Modularity in Design Patterns
Abstract. Design patterns provide solutions to recurring design problems in object-oriented programming. Design patterns typically crosscut class boundaries so previous work aimed ...
Martin Kuhlemann, Sven Apel, Marko Rosenmülle...