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IE
2007
13 years 6 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
FMAM
2010
157views Formal Methods» more  FMAM 2010»
13 years 3 months ago
An Experience on Formal Analysis of a High-Level Graphical SOA Design
: In this paper, we present the experience gained with the participation in a case study in which a novel high-level design language (UML4SOA) was used to produce a service-oriente...
Maurice H. ter Beek, Franco Mazzanti, Aldi Sulova
SIBGRAPI
1999
IEEE
13 years 9 months ago
Developing Morphological Building Blocks: From Design to Implementation
Abstract. Mathematical morphology has become a widely used technique for image processing and computer vision. Initially designed as a set theory, it was generalized to the set of ...
Marcos Cordeiro d'Ornellas, Rein van den Boomgaard
RSP
1998
IEEE
109views Control Systems» more  RSP 1998»
13 years 9 months ago
A Technique for Combined Virtual Prototyping and Hardware Design
A technique to include virtual prototyping in the design cycle of complex digital modem ASICs is presented. It is innovating by using the same behavioral description for both the ...
Patrick Schaumont, Geert Vanmeerbeeck, E. Watzeels...
OOPSLA
2005
Springer
13 years 10 months ago
CanonSketch and TaskSketch: innovative modeling tools for usage-centered design
Two experimental tools to support usage-centered design using l use cases and canonical abstract prototypes are described. The models and methods of usage-centered design are outl...
Larry L. Constantine, Pedro Campos