How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
: In this paper, we present the experience gained with the participation in a case study in which a novel high-level design language (UML4SOA) was used to produce a service-oriente...
Abstract. Mathematical morphology has become a widely used technique for image processing and computer vision. Initially designed as a set theory, it was generalized to the set of ...
Marcos Cordeiro d'Ornellas, Rein van den Boomgaard
A technique to include virtual prototyping in the design cycle of complex digital modem ASICs is presented. It is innovating by using the same behavioral description for both the ...
Patrick Schaumont, Geert Vanmeerbeeck, E. Watzeels...
Two experimental tools to support usage-centered design using l use cases and canonical abstract prototypes are described. The models and methods of usage-centered design are outl...