We present a model of user affect to recognize multiple user emotions during interaction with an educational computer game. Our model deals with the high level of uncertainty invol...
The modelling of affective behaviour and appropriate bodily expression to make synthetic characters more believable becomes important in many types of applications such as games, s...
In this paper we describe a corpus set together from two sub-corpora. The CINEMO corpus contains acted emotional expression obtained by playing dubbing exercises. This new protoco...
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...