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2004
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Using frustration in the design of adaptive videogames

9 years 7 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the gaming experience to the individual user and not just a particular group of users as with the former. Affective videogames, games that respond to the user’s emotional state, may hold the key to creating such gameplay mechanics. In this paper we discuss how the emotion frustration may be used in the design of adaptive videogames and the ongoing research into its detection and measurement. Keywords Adaptable, adaptive, affective computing, emotion, frustration, videogames.
Kiel Mark Gilleade, Alan J. Dix
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where ACMACE
Authors Kiel Mark Gilleade, Alan J. Dix
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