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» Using games to investigate movement for graph comprehension
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APVIS
2004
13 years 6 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
ACMACE
2008
ACM
13 years 7 months ago
Extracting camera-control requirements and camera movement generation in a 3D virtual environment
This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell de...
Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yos...
KDD
1995
ACM
106views Data Mining» more  KDD 1995»
13 years 8 months ago
Structured and Unstructured Induction with EDAGs
One objective of knowledge acquisition using inductive modeling has been the development of correct and effectively computable descriptions that can also be assimilated and used b...
Brian R. Gaines
ICALT
2003
IEEE
13 years 10 months ago
Using Gestures to Learn about Graphs: The Contribution of Multimodal Technology
This paper describes a study that investigates the use of a multimodal technology in a learning task. In relation to the recent interest in learning as a multimodal experience, th...
Stamatina Anastopoulou, Mike Sharples, Chris Baber
ACMSE
2006
ACM
13 years 7 months ago
Tic-Tac-LEGO: an investigation into coordinated robotic control
The Lego Mindstorms Robot Command eXplorer (RCX) is a popular robotics kit that provides an immediate "out-of-the-box" opportunity to explore software controlled robot i...
Ruben Vuittonet, Jeff Gray