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ICIP
2002
IEEE
14 years 7 months ago
Fitting smooth surfaces to scattered 3D data using piecewise quadratic approximation
The approximation of surfaces to scattered data is an important problem encountered in a variety of scientific applications, such as reverse engineering, computer vision, computer...
Hélio Pedrini, Murilo Vicente Gonçal...
CGF
2010
199views more  CGF 2010»
13 years 4 months ago
Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...
VRCAI
2004
ACM
13 years 10 months ago
Graphical interaction devices for distributed virtual reality systems
This paper explores the possibilities of using portable devices in multiprojection environments, such as CAVEs, Panoramas and Power Walls. We propose and implement a tool to gener...
Marcelo de Paiva Guimarães, Bruno Barberi G...
ASSETS
2005
ACM
13 years 7 months ago
Automatic production of tactile graphics from scalable vector graphics
This paper presents a method to convert vector graphics into tactile representations for the blind. Generating tactile pictures from vector graphics is an important effort to bri...
Stephen E. Krufka, Kenneth E. Barner
ICIP
2007
IEEE
13 years 11 months ago
Improved Image Segmentation using Photonic Mixer Devices
Aiming at improving image segmentation and extending regular computer vision algorithms an image sensor, acquiring additional depth information is deployed. The novel Photonic Mix...
Frank Wallhoff, Martin Russ, Gerhard Rigoll, Johan...