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» Using heart rate to control an interactive game
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ICMLA
2008
13 years 6 months ago
Comprehensible Models for Predicting Molecular Interaction with Heart-Regulating Genes
When using machine learning for in silico modeling, the goal is normally to obtain highly accurate predictive models. Often, however, models should also bring insights into intere...
Cecilia Sönströd, Ulf Johansson, Ulf Nor...
IWEC
2007
13 years 6 months ago
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
Kentaro Fukuchi, Jun Rekimoto
ACMACE
2009
ACM
13 years 12 months ago
A game controller based on multiple sensors
A digital game is normally controlled by hand. Playing such a game requires only minimum hand movements. Rather than being easy and comfortable, this game controller is designed t...
Dapeng Zhang 0002, Zhongjie Cai, Kefei Chen, Bernh...
MOBICOM
2003
ACM
13 years 10 months ago
ARC: an integrated admission and rate control framework for CDMA data networks based on non-cooperative games
The competition among wireless data service providers brings in an option for the customers to switch their providers, due to unsatisfactory service or otherwise. However, the exi...
Haitao Lin, Mainak Chatterjee, Sajal K. Das, Kalya...
DAC
2008
ACM
14 years 6 months ago
Control theory-based DVS for interactive 3D games
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Yan Gu, Samarjit Chakraborty