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JUCS
2008
281views more  JUCS 2008»
13 years 5 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
INTERACT
2007
13 years 7 months ago
Towards a Physiological Model of User Interruptability
User interruptability has become an important topic of study in Human-Computer Interaction (HCI). However, automatically determining the availability of users is still problematic....
Daniel Chen, Jamie Hart, Roel Vertegaal
ACMACE
2006
ACM
13 years 9 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
ACMACE
2008
ACM
13 years 7 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
FDG
2009
ACM
14 years 9 days ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool