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» Using heuristics to evaluate the playability of games
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AAAI
2000
13 years 7 months ago
A Distributed Algorithm to Evaluate Quantified Boolean Formulae
In this paper, we present PQSOLVE, a distributed theorem-prover for Quantified Boolean Formulae. First, we introduce our sequential algorithm QSOLVE, which uses new heuristics and...
Rainer Feldmann, Burkhard Monien, Stefan Schamberg...
AMEC
2003
Springer
13 years 10 months ago
Choosing Samples to Compute Heuristic-Strategy Nash Equilibrium
Auctions define games of incomplete information for which it is often too hard to compute the exact Bayesian-Nash equilibrium. Instead, the infinite strategy space is often popu...
William E. Walsh, David C. Parkes, Rajarshi Das
DIGRA
2005
Springer
13 years 11 months ago
Towards the unification of intuitive and formal game concepts with applications to computer chess
A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, t...
Ariel Arbiser
AAAI
2008
13 years 8 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
HM
2007
Springer
155views Optimization» more  HM 2007»
13 years 9 months ago
A Hybrid ILS Heuristic to the Referee Assignment Problem with an Embedded MIP Strategy
Optimization in sports is a field of increasing interest. A novel problem in sports management is the Referee Assignment Problem, in which a limited number of referees with differe...
Alexandre R. Duarte, Celso C. Ribeiro, Sebasti&aac...