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» Using proxemics to evaluate human-robot interaction
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HRI
2006
ACM
13 years 11 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
HRI
2009
ACM
14 years 18 days ago
Towards a design method for expressive robots
Autonomous robots tend to induce the perception of a personality through their behavior and appearance. It has been suggested that the personality of a robot can be used as a desi...
Bernt Meerbeek, Martin Saerbeck, Christoph Bartnec...
HRI
2006
ACM
13 years 11 months ago
Daily HRI evaluation at a classroom environment: reports from dance interaction experiments
The design and development of social robots that interact and assist people in daily life requires moving into unconstrained daily-life environments. This presents unexplored meth...
Fumihide Tanaka, Javier R. Movellan, Bret Fortenbe...
CHI
2008
ACM
14 years 6 months ago
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
In this paper we suggest the use of tangible user interfaces (TUIs) for human-robot interaction (HRI) applications. We discuss the potential benefits of this approach while focusi...
Cheng Guo, Ehud Sharlin
CHI
2009
ACM
14 years 6 months ago
Using language tests and emotional expressions to determine the learnability of artificial languages
The study described hereunder lies within the context of a larger project focusing on the design and implementation of a "Robotic Interaction Language". The research goa...
Omar Mubin, Suleman Shahid, Christoph Bartneck, Em...