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» Vector Math for 3D Computer Graphics
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Tutorial
6175views
15 years 2 months ago
Vector Math for 3D Computer Graphics
"This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer...
Central Connecticut State University, Computer Sci...
TC
2008
13 years 3 months ago
Power and Area-Efficient Unified Computation of Vector and Elementary Functions for Handheld 3D Graphics Systems
A unified computation method of vector and elementary functions is proposed for handheld 3D graphics systems. It unifies vector operations like vector multiply, multiply-and-add, d...
Byeong-Gyu Nam, Hyejung Kim, Hoi-Jun Yoo
GIS
2002
ACM
13 years 4 months ago
Interactive 3D visualization of vector data in GIS
Vector data represents one major category of data managed by GIS. This paper presents a new technique for vector-data display that is able to precisely and efficiently map vector ...
Oliver Kersting, Jürgen Döllner
SIGGRAPH
1994
ACM
13 years 8 months ago
TBAG: a high level framework for interactive, animated 3D graphics applications
We present a paradigm and toolkit for rapid prototyping of interactive, animated 3D graphics programs. The paradigm has its roots in declarative programming, emphasizing immutable...
Conal Elliott, Greg Schechter, Ricky Yeung, Salim ...
CGF
2005
252views more  CGF 2005»
13 years 4 months ago
Support Vector Machines for 3D Shape Processing
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...
Florian Steinke, Bernhard Schölkopf, Volker B...