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» Verification of Physically Based Rendering Algorithms
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IAJIT
2008
131views more  IAJIT 2008»
13 years 5 months ago
Shadow Casting with Stencil Buffer for Real-Time Rendering
: We present a new method for real-time rendering of soft shadows in dynamic scenes. Our approach is based on shadow volume algorithm which provides fast, accurate and high quality...
Mohd Shafry Mohd Rahim, Daut Daman
AFRIGRAPH
2006
ACM
13 years 11 months ago
Cost prediction for global illumination using a fast rasterised scene preview
The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumi...
Richard Gillibrand, Peter Longhurst, Kurt Debattis...
CGI
1998
IEEE
13 years 9 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
PERCOM
2010
ACM
13 years 3 months ago
Towards automated verification of autonomous networks: A case study in self-configuration
In autonomic networks, the self-configuration of network entities is one of the most desirable properties. In this paper, we show how formal verification techniques can verify the ...
JaeSeung Song, Tiejun Ma, Peter R. Pietzuch
SIGGRAPH
1996
ACM
13 years 9 months ago
Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach
We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-base...
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik