The vertex representation, a new data structure for representing and manipulating orthogonal objects, is presented. Both interiors and boundaries of regions are represented implic...
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
Graph-based formalisms of quantum computation provide an abstract and symbolic way to represent and simulate computations. However, manual manipulation of such graphs is slow and e...