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» Video-Based Rendering using Feature Point Evolution
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ICPR
2010
IEEE
13 years 6 months ago
Human Activity Recognition Using Local Shape Descriptors
We propose a method for human activity recognition in videos, based on shape analysis. We define local shape descriptors for interest points on the detected contour of the human a...
Sharath Venkatesha, Matthew Turk
CG
2004
Springer
13 years 5 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
VG
2003
13 years 7 months ago
Hybrid Forward Resampling and Volume Rendering
The transforming and rendering of discrete objects, such as traditional images (with or without depths) and volumes, can be considered as resampling problem – objects are recons...
Xiaoru Yuan, Minh X. Nguyen, Hui Xu, Baoquan Chen
VISUALIZATION
2002
IEEE
13 years 11 months ago
Rendering The First Star In The Universe - A Case Study
For quantitative examination of phenomena that simultaneously occur on very different spatial and temporal scales, adaptive hierarchical schemes are required. A special numerical ...
Ralf Kähler, Donna Cox, Robert Patterson, Stu...
CVPR
2000
IEEE
14 years 8 months ago
A Curve Evolution Approach to Smoothing and Segmentation Using the Mumford-Shah Functional
In this work, we approach the classic Mumford-Shah problem from a curve evolution perspective. In particular, we let a given family of curves define the boundaries between regions...
Andy Tsai, Anthony J. Yezzi, Alan S. Willsky